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Star wars age of rebellion races
Star wars age of rebellion races











star wars age of rebellion races

They add another Athletics, Cool, Vigilance, and Resilience to the core skills. In fact, I would be surprised if Rambo wasn’t an influence when it came to this spec as well as some of the gear later in the book. I really like this specialization as a backwoods Rambo-type. On the bottom line of the tree is Ambush, which allows you to maneuver from cover and add damage equal to your stealth skill on an attack within short range. This can cause wounds and disorient based on the Trailblazer’s cunning, and how badly the triggering NPC fails his vigilance check to spot it. Cunning Snare can be used to create a trap once an encounter. There is only one rank in this tree, but I imagine we’ll see this pop up in future supplements as well.

#Star wars age of rebellion races Pc

Interesting talents early in the tree include Prime Positions which allows this PC or an ally within short to increase the soak against ranged attacks by 1 per rank. To the core skills, this adds Knowledge (Outer Rim), Perception, Stealth, and another Survival. This is a nice combination of combat and outdoorsy skills. The second specialization is the Trailblazer. Not bad for the big blaster obsessed players out there. Knowledge (Warfare), Medicine, Melee, Ranged (Light) Ranged (Heavy) and Survival, the Heavy adds Gunnery, Perception, another Ranged (Heavy) and Resilience. To the core Soldier skills of Athletics, Brawl. This tree is all about using the biggest weapons to take down the biggest targets. The repeat is the Heavy from the Edge Hired Gun sourcebook, Dangerous Covenants. The specializations include one repeat and two new trees. One really cool feature is they can use Survival rather than Cool or Vigilance for initiative to literally sniff out trouble. Alternatively if you wanted to play a wolfoid from Metamorphosis Alpha or a Vargr from Traveller, but the GM is running Star Wars, check out the Shistavanen. If you want to play a wolfman in Star Wars, this is your ticket.

star wars age of rebellion races

Lots of adventure seeds in those sidebars. It also goes in to detail about Clovocs of the Kyuzo that sound basically like ninja clans that specialize in a certain weapon, and may align themselves with different leaders in Kyuzo society. Included in the gear section are stats for his hat that can be used as a Captain America style shield/throwing weapon, and occasionally downhill sled.

star wars age of rebellion races

Kyuzo is the race of one of my favorite bounty hunters from the Clone Wars, Embo. Elomin look a lot like Zabrak, but just because they have four horns out of the top of their heads. Eloms are pretty much mole people that can dig underground through loose soil as a maneuver. The Elom and Elomin are so different they merit their own individual stat blocks, not just different starting features. Much like the Edge of the Empire technician sourcebook Special Modifications including Northern and Southern Mustafarians, Elom and Elomin are from the same planet, but are vastly different species. This book then details four new races: Elom, Elomin, Kyuzo, and Shistavanen. On to the goods: There are a bunch of great backgrounds for the various specializations, as well as soldier-specific duties. Crunch is generally the numbers and stats of gear and mechanics of new talents and anything that interacts with the actual mechanics of the game. For those unfamiliar, fluff in an RPG typically refers to flavor text and window dressing that paints a vivid mental image, but has no mechanical/statistical information. Between the soldier specs in the core Age book and the ones in this one, you could have a very capable versatile squad, all with the same career! This book is packed with the perfect blend of fluff and crunch.

star wars age of rebellion races

Each of these could be their own campaign, or at very least the premise to start a larger story arc: Local cells, sector forces, specforces, shipboard operations, intelligence services, and special operations. This book follows the now familiar format of three sections: new player options with new races and specializations for the career, new gear and vehicles, and finally a section for GMs about adventure seeds and building missions around soldiers.įrom the jump, before we even get in to the new races this book describes potential duty posts. The Age of Rebellion sourcebook for soldiers Forged in Battle falls into the latter category. Great sourcebooks inspire brand new campaigns. Good sourcebooks give you usable material for your campaign and characters.













Star wars age of rebellion races